Results tagged “animation”

And after one hour and a half

zarnarunalpha01sm.gif
zarnarunalpha01.gif

The torso is just to help a bit get the idea. The size of the thighs and boots changes in every frame (and the pivot, in the thighs' case), so it still needs quite some polishing, but this is as far as I'm going today as I'm already half asleep.

Probably I'll look at it tomorrow and facepalm myself until the skull shows up.

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Another animation attempt - WIP

I've been messing with Construct these past days, and decided to finally give it a chance and try to do some basic stuff; some kind of basic platforming + hack&slashing game. Maybe even just a short level, no more than 5 to 10 minutes to get through. Anyway, as I'm still thinking on how to deal with it, I'll show you what it'll get for sure:

z_d.png (Original size)

z_d_blog.png (Zoomed x2)


Yes, it's our mandatory barbarian chick, holding two battle axes. Why's that? Well, I was thinking on giving her a sword, or even a two-handed something, but I thought that it would mean either reworking all the animations for left direction movement (time-consuming), or making the character left-handed each time she looks back, which didn't sound that good even if it's the way it's normally done.

Anyway, hopefully I'll be able to post an update showing some progress!
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Tutorial - Animating with Photoshop

As I said yesterday, it's now possible to create animated gifs directly with Photoshop (since CS3). Although you wouldn't use these directly in a game, you might still want to create some animated sprites to show on art feedback forums, or maybe you just want to rock the hell out of everyone with a cool avatar, or... I don't know. Anyway, here's how to do it.

Please, forgive me, my Photoshop is in Spanish, although the instructions will be given in the more suitable Imperial tongue.

photoshop01.png
(Click to show full size)

First you'll need to enable the animation tab, which is hidden by default. To do so, click on "window" and then on "animation". You should get something similar to the image above.

Then, just work with photoshop as usual. Create the whole animation cycle in the same image, using different layers. Once you have them all, you'll need to create more frames, and show/hide the layers as needed to create the animation:

photoshop02.png

With the small square you'll duplicate your current frame. Once selected, any changes you make on the image won't affect the state it had in the rest of the layers. With the bin you can, of course, remove an unwanted layer. You can change the duration of each frame by clicking on the small arrow next to the time, right below the frame thumbnail.

With the small reproduction controls you'll be able to check your animation on the main view. You can save your progress using the PSD file format.

Once you think your work is done, you want to save it as an animated gif. To do so, click on "File..." and then on "Save for Web and Mobile Devices...", or Ctrl+Alt+Shift+S. You'll get the usual window, but take a closer look at the part highlighted in the following picture:

photoshop03.png

Here you have once again the reproduction controls for the preview, and the loop options. You will be able to select whether the gif should loop forever, or just run once. Normally you'll want the first option. Photoshop defaults to the second.

When everything is ready, just click save and... there you are!

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Small animation

Just testing the animation features of Photoshop CS4 with a small animated sprite of an unarmed Zarna.

zarnabase.gif

zarnabase2.gif
(x2)

Not much action here, but it only took me a while. I might even write a small tutorial soon, not on animation, of course, as I'm not really good at spriting, much less at sprite animation, but at how to do so with Photoshop CS4. 

Photoshop CS3 works more or less the same, but before that either ImageReady or other specialized software, but now, the cheap (only $699 or $999!) graphics suite allows its users to do it as well. So, soon, a small tutorial on how!

PD: Yes, I do have a barbarian fetish of some sort.
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Animating Zarna

zarna.jpg
So, here am I, animating our favourite barbarian chick's sprite. I'm still working on the first stages of the walk cycle, and even if I can see this is going to take quite long (I don't think I'll be able to do it this weekend) it doesn't really matter if it doesn't finally become the main character of the small adventure series I was thinking of.

I mean, if these adventures weren't made, I'd still have the animation prepared for the uncertain future. Maybe I could even make her star in her own adventure game! Oh, wait...!

I'm using Manning Leonard Krull's awesome walking cycle tutorial, even if it's not the first time I work on animating the walk cycle for a sprite (In fact, it's the second time!). The arm might look a bit funny in the picture on the left. Well, it's not where it's meant to be, but, as I will be animating the legs first, I wanted to see them. So, the arm works as some kind of placeholder.

Will Jon be able to finish the animation? Won't he? Stay tuned to see how everything ends!
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Review - Igneous

Yet another game showing up this year at the Independent Games Festival, Igneous, is described as "[...] an action platformer where you play as a tiki totem trying to escape from a raging volcano. By running and jumping, players have to navigate their way through dark caverns, forge raging lava rivers and cross crumbling bridges to make it out of the inferno alive. With stunning graphics and intense physics, each level is a new challenge to overcome. Easy to pick up, but hard to master, Igneous is an adventure you won't soon forget! Escape!". Couldn't have explained it better myself. 

 As the team behind it (Going Down in Flames) decided that $0 would be a nice price for the game, I proceeded to download and test it. I regret nothing. If I had to choose right now whether to play Rogue Warrior or Igneous, I'd go to the latter without any doubt. Thankfully, I already removed Rogue Warrior, so I don't even need to choose! 

 The game looks damn good, and the mechanics, while simple, are really challenging. Tried with both the 360 controller and keyboard+mouse combinations, and the first is certainly the way to go. The game is rather hard, even if you can only run and jump, and the action is really intense. Considering it costs you nothing, you should at least give it a try. 

Plus, it's only a roughly 100MB download.


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