Results tagged “Point-and-click”

McCarthy, the new Tex Murphy?

newshot.pngI want to bring your attention to this small jewel I just found and got through, The McCarthy Chronicles, an adventure-game divided into various short chapters (about 2 hours of gameplay each?), the first one being the only available at the moment.

We'll control the actions of Rick McCarthy, a prototypical Noir detective, guiding him through the resolution of a case where a raw reality, satanism and old legends blend gracefully creating one of the greatest ambiances I've found in recent adventure games. 

The whole game color palette is in grey-scale, save for some of the elements on the scenery, giving it that awesome "feeling". The story flows smoothly, and the way it's related is just brilliant. The first chapter of the series just creates the setting, but Hell, it does it in a way you can only think about getting the second one! The game is available for free, although the author, Calin Leafshade, humblely accepts donations.

You can download the first chapter from the AGS database, here.
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Preview - The Cat Lady

The-Cat-Lady-Promo-01.jpgRemigiusz Michalski is some short of weird idol for me. His only previous appearance in this blog was when I spoke about his previous game, Downfall, that horrible, horrible game (in a good? way) still giving me nightmares. 

Apparently, and thankfully, Downfall won't be his last trip to videogames development, and he's already working on his next title, The Cat Lady (beware! OST autoplay when visiting that link).

This time, we'll be guiding the actions of Susan Ashworth, a 40-ish year old widow that has a thing with cats (that's where the nickname comes from), and tried to commit suicide. Tried, and failed, as a friend found her about to die of overdose. She gets resurrected on her way to the hospital. But in the mean time, while walking the sharp edge between life and death, she learns something; even though life doesn't mean anything anymore for her after her husband's death, there's a person who still wants to help her. There're also four persons who want to harm her.

Again, we'll be diving in a psychotic mind's surreal world in a (quite probably) rather sick adventure not suitable for sensitive stomachs.

Once again, the tool chosen for the task will be Adventure Game Studio, luckily with a bit better feedback than Downfall, when it comes to inventory handling, for example. As far as it looks for now, the graphics style will keep in line with the previous title's, although, greatly improved, especially in terms of smoothness.

The game is currently scheduled for mid-January. If you think you have the guts, just keep an eye on the official Harvester Games webpage!
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Lost Souls going gold

Great news for all the adventure-lovers out there! Darkling Room just announced that the third episode of the well-known Dark Fall series has gone gold, and the announcement comes with 6 new screenshots!

Astronomy.jpg DeadDiners.jpg HauntedHallways.jpg HotelReception.jpg TelevisionShadowkin.jpg TimeTravel.jpg

This horror-themed first person point-and-click adventure will be launched on December 11th 2009 in the UK (boxed) and some other European countries that use English boxed versions. It's also possible to buy it directly from the Iceberg Webshop, free shipping included if you pre-order the game now.

These are some of the features the game will include:

• A brand new (and final) Dark Fall horror adventure.
• From the pen of Jonathan Boakes, author of The Lost Crown.
• Explore a derelict train station & hotel, abandoned since World War 2.
• A new game engine allows full exploration and movement.
• Physically interact with the eerie setting, to really 'feel' the place.
• Use light as your weapon and ally, to fight the darkness.
• Use Detective skills to solve an urban mystery.
• A hauntingly creepy stereo score that will chill and terrify.
• Explore the memories of the dead, in their own 'nightmares'.
• Discover the true identity, and power behind, the Dark Fall itself.

Definitely a good gift for these Christmas. The perfect game for a cold and rainy winter evening!


Source: JustAventure
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Today I'd like to point you all to a nice article I found on A Hardy Developer's Journal (Igor Hardy's blog). It's actually the first submission by Joshua Nuernberger (La Croix Pan, Boryokudan Rue), and totally oriented towards Point-and-click adventure game developers. However, some of the hints and tricks may also be used in games where there is some sort of exploration, or puzzles.

It's worth a look. You can find it here.
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Freebies - The Marionette

Because some people need more than dungeon crawling to live, I'm bringing you another 100% awesomesauce made free game. This time, it's an adventure: The Marionette, by Team Effigy.

Quote:
"You play as Martin, a struggling sculptor. One evening he finds in his mail a strange white envelope, unmarked except for the number "1011" written in the top right corner. Inside is a photograph of a room with ropes hanging from the ceiling. He has barely registered that fact when he is struck unconscious, and later wakes to find himself in completely unfamiliar surroundings, with only a house nearby to offer any hope of help..."


scr03.jpgThe game was created using Adventure Game Studio and features a first person camera (though static) with some great art and quite a complex plot that plays some sensitive themes.

You can get the game from Team Effigy's webpage. Being a ~90MB download, free, and awesome, you probably should, if you like adventures.

Note: The game also features a couple of bugs that can basically freeze the action, so, save often.
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Downfall - Sick, hardcore stuff

I was reading through some articles at Just Adventure and found an interesting Top 10 about Horror-themed adventure games. While I knew most of the titles, I found, placed the third, a game which I never had heard about, Downfall, by Harvester Games.

The game seems to be a classic point-and-click adventure with some very special graphics, hand-drawn style, but of course, the weird way, as if the artist was a total psycho. Considering that the author, Remigiusz Michalski, wrote the script while working as a nighttime care assistant at a mental health institution, it might as well be the case.

The story is as hardcore as an axe shower. If you ever have the guts to play this game, be prepared to see some of the most gruesome scenes ever portrayed in a videogame. Gore, nudity, nudity PLUS gore, violence, and a disturbing, wicked storyline that will be the source for the nightmares you'll have the rest of your life.

If you think you can deal with it, check the video below. I must warn you, however, that it does contain ingame footage, so don't watch it right after lunch.



If you're a weirdo and want to know more about this game, check the Harvester Indie Games website, but don't tell them I sent you. You may also purchase the game there for only $9.99.
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Trauma, by Krystian Majewski



I like weird games, and "Trauma" surely looks like some really wicked stuff I could enjoy. In this point and click adventure we will play a young woman who has been in a car accident and is now recovering in the hospital, while having dreams about her past life.

Apart from the kind of different graphics to what the genre is used to, the gameplay will also be "special", requiring the use of mouse gestures (like those ones from Opera).

The game will be released near the end of this year. Probably a great game suggestion for a cold, rainy, winter night.
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Machinarium

Image by arcticpenguin via Flickr

I just finished my way through Machinarium, the latest work from the Czech Indie Studio Amanita Design (Samorost series). This short but entertaining adventure brought some freshness to a genre that is, more than ever, struggling to come with new ideas.

The game puts the player under the metal skin of a small robot dropped out of Machinarium, the city where most of the game takes place. The world is inhabited exclusively by robots and insects (like, bees and flies, not huge chitinous monsters from Starship Troopers), and this gives this game one of its main "ups", the graphics design; rusty metal buildings operated by complex mechanisms that make no sense for most sane human beings.

There're no written dialogues in the game; instead, the different characters talk to each other using bubbles with short, sketched animations, that give the players all the info they need to continue. Even if there's not a single line of text (or any actual voice-over, apart from random robotic gibberish), every single character just overflows its charisma.

The plot is a tad... different, to what I've seen in the past, although very enjoyable. The game is not hard at all, and we have the option to, basically, read a walkthrough completing a very easy minigame. We'll have to complete this game each time we want to check the guide, tho, and it's only for the area we're currently playing.

Our character has to be near an object to use it, and also to make it clickable, which I didn't really like, as it's more an inconvenience than any sort of feature. It doesn't enhance the gameplay, and doesn't even make the game harder, just a bit more tedious. We can also shrink the robot or stretch it, to get to low or high places, respectively. Again, if we don't stretch the character, for example, we won't be able to climb (or click, at all) that ladder, as the character won't do it himself.

The game is made in Flash, so we can only use the left mouse button (the right one will bring the Flash menu). It kind of shocked me, as the game is totally standalone. Anyway, the interface is quite minimalist, and considering there're no descriptions, one mouse button is more than enough.

As I said at the very beginning, this adventure is quite short, and the end, at least for me, was a bit disappointing (lacking any kind of climax) but the overall experience was very enjoyable, and there's also the point on playing just for the art, which deserves a really honourable mention.

There's a demo you can play directly on the official website (which is the demo itself plus some freebies, kudos to Amanita for this), or download from Steam. It only contains a couple of scenes, but the game is worth at least a look.
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Dave Gibbons

Cropped version of original, cropped to show o...

Image via Wikipedia

Charles Cecil

Charles Cecil

Image via Wikipedia

For those who don't know Charles Cecil, he's the man behind some of the greatest point and click adventures of all time, such as the Broken Sword series or Toonstruck (one of my favourites, at least). Dave Gibbons is just the artist for that almost unknown and non-prizewinner comic called Watchmen. These two guys worked together in the early 90's to bring us the fabled Beneath a Steel Sky (which is now free to download and play, get it here now if you didn't play it yet!), and, from what this short entry from Eurogamer seems to say, they are going to work together, again. For those of you who are too lazy to click on links to external sites, these were Cecil's words:

"All I can say is, I am working with Dave Gibbons and we're working on a new adventure game. We have a number of ideas for premises and we honestly haven't decided which road we're going to go down. But I love writing and playing adventure games and that is what I'm going to stick to."

He didn't underline his own words, mostly because of the physical laws, but I wanted to emphasize that last sentence. After so many years of "meh" adventure games (although there were quite some glorious exceptions), might this be the moment for a new awesomely epic point-and-click adventure? Or maybe we're talking about a totally different approach now (considering the latest Broken Sword titles)? I guess time will have the final word ;)
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