Heya. I'm flying back tomorrow from Bilbao, and while I haven't been writing much (as in nothing at all), I've been messing a bit with my laptop. I haven't modelled anything, considering most of my "modelling materials" are in my desktop computer. I've been playing some Eschalon Book II (Great! Will write about it when I'm back), some Fallout 2 and some Divine Divinity. Madness!
But, apart from playing I've been messing a bit with Neverwinter Nights' Toolset, Aurora. Yeah, the old one. And what have I done? Well, mostly a dungeon. Here's one of my favorite parts, yet under development, the OBELISK:
NWN - Obelisk Trap (WIP) - Sorry for the quality, the original was too dark, and I haven't been able to make it look much better without proper editing tools. Also, get to full screen or it will show an akward aspect ratio ;)
In the final version players won't be able to go around the trap, so they'll need to shoot at the energy crystal. I'll add a small delay, and some effects to the placeables, before they get destroyed. Also, note those lootbags right in front of the obelisk, with the adventurer skeletons. I'm wondering how many greedy players will fall :p


![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=ec7c42aa-ea6a-4950-98f8-5407087aa81e)
![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=bf4f7c42-7b29-4a0e-9262-f53d45f1f573)
![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=34a3e828-b848-49f1-862c-4b2c1de1eb43)
In this game we'll play as a stick-man that needs to solve a mystery. Who killed the king?![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=29b26cab-d397-491d-b792-afaaa15ab7bb)