Results tagged “Diablo Fans”

McCarthy, the new Tex Murphy?

newshot.pngI want to bring your attention to this small jewel I just found and got through, The McCarthy Chronicles, an adventure-game divided into various short chapters (about 2 hours of gameplay each?), the first one being the only available at the moment.

We'll control the actions of Rick McCarthy, a prototypical Noir detective, guiding him through the resolution of a case where a raw reality, satanism and old legends blend gracefully creating one of the greatest ambiances I've found in recent adventure games. 

The whole game color palette is in grey-scale, save for some of the elements on the scenery, giving it that awesome "feeling". The story flows smoothly, and the way it's related is just brilliant. The first chapter of the series just creates the setting, but Hell, it does it in a way you can only think about getting the second one! The game is available for free, although the author, Calin Leafshade, humblely accepts donations.

You can download the first chapter from the AGS database, here.
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As you can see on the Official Diablo Twitter channel. Apparently, Blizzard is considering a different approach on Diablo 3 to how the skill system will work, moving away from the classic skill trees we could see in Diablo and Diablo 2 (and later on its version for World of Warcraft).

Jay Wilson gave some more details on the interview he was made by DiabloFans. So, even if there's nothing decided yet, the game is being developed around the idea of a "skill pool / path" per class rather than a tree. Even if this isn't too enlightening, by reading the rest of the interview you can already expect a game where there's no possibility to fail when building your character. Why? Because Blizzard even removed the stat points.

Yes, you won't receive the infamous 5 points anymore. This time they will be fixed per class.

What can I say? Probably it will appeal to way more people than the previous system, but not to me, that's for sure. I guess the main end of producing a game is monetizing it as much as it's possible, isn't it? And that's something Blizzard knows how to do better than anyone else.
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