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Review - The Whispered World

It's OK, but not great.


The Whispered World is the latest game by Daedalic Entertainment (Ankh), a classical point-and-click adventure. In this genre, story and puzzles play the major rolee in the game, and The Whispered World does a good work on both, but it doesn't really nail them; the story is nice, for a while, but it gets a bit bland at the very end. Puzzles are great, or they would if we were in 1997. If you ever played graphical adventures, chances are you have already done at least a couple of them (the eight queens in a chessboard, yeah).


There aren't many characters in the game, and their voice acting is decent. A couple of them seem to be dubbed by the same guy, though. I've read some complaints about Sadwick's voice. I found it appropriate for the character, but maybe it's because English isn't my native tongue. However, he's one of the greatest emo-kids in history, and while the game tends to mock about it (even Sadwick himself), he may get on your nerves at some point.


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The Whispered World shines when it comes to design; the graphics are gorgeous, in its huge XGA resolution (believe it or not, 1024x768 is even nowadays quite a lot for a totally 2D game). The animations and style resemble those by Disney... but for some reason they didn't seem to be able to give that touch to the cutscenes, that look... well... hm... bad. There just aren't good words for it.


The adventure is pretty long, and I found it, overall, pretty enjoyable. If you can get it at a reduced price it may be worth it. However, be warned, it's just a "decent" game. If you aren't very fond of point-and-click, you won't like it, and if you are, chances are it'll bore you at some points throughout your walkthrough.


As a final score I'm giving it a 5 out of 10. Standard. 15 years ago it would have been obscured by others, but there isn't that much to choose from at the moment unless you go indie.

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Do you like Age of Empires?

Then you may also like 0 A.D., as it certainly has some similarities. Apart from a non-existent year in proper history where the first A.D. was actually... the first, this is, the number one (1), 0 A.D. is the name of the latest game by Wildfire Games, still under development, and still in Alpha. It's not really playable yet, so I can't really tell you whether it's good or not. Still, it's worth giving a look. Why?


album_image.jpegBecause it's Open Source! And it's looking for voluntaries to help with the development! If you are interested in 3d modeling/animation, programming, sound mixing, or... well, anything related to something that could be useful in the development of a videogame, 0 A.D. could be one of your best options right now.


The project is already looking quite good (and has been in development for 9 years, so a solid development base is likely to be found there :P). It may not be the next Starcraft, as that will probably Starcraft II, but hey, it may become "the RTS game for Linux". Not that it's not going to be ported to Windows, but you know, if you're trying to create some sort of curriculum for a place in the videogames industry, this may  be one of your best chances to work for something that will reach quite some people!


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Wild Arms I - It only took me 12 years

Calamity Jane
I haven't written much these past days. The reason? I was engaged saving the most irritating world ever created: Filgaia.

That's the land where Wild Arms, the first RPG to appear on PSX takes place. Launched in 1996 it featured both charming 2D graphics and... uhm... 3D battles. OK, the models, textures and effects are as crappy as they can get, and the engine sucks, so at some points it can even slow down... still they are good enough to give an abstract idea of what's happening, although for some reason your characters and the enemies seem to be from different universes (your party has the chibbi super-deformed look, while the enemies are horrendously closer to proper proportions).

Anyway. I loved the 30 hours it took me to complete everything. And I mean everything. Every extra dungeon. Every extra boss. Every piece of equipment. Every Spell. Everything. I just didn't want through it again, ever. Why?

Well, first of all, the characters. Second, the dialogues. Hardly ever a character has annoyed me as much as Cecilia did, and shit, it's in your party! In fact, while supposedly Rudy is the main protagonist, 70% of the dialogue comes from The Innocent One. This is, the Princess Cecilia Lynn Adlehyde a.k.a. Miss I-think-people-only-like-me-because-I'm-a-noble.

Garret Stampede, alias Jack Van Burace, alias Zakk Vam Brace (yeah...) was OK. I think mostly because he didn't talk that much. It was still horrible when he did, though.

The bad evil demons? Idiotic, but somehow charismatic. The music? Nice, but repetitive. The combats? Way too many.

But, still, it was enjoyable. Really enjoyable. Maybe it's because it's been a while since I played a game from this genre, maybe it's because I remembered when I played it back in the days (rented). I have no idea. I just wanted to keep opening chests, pushing levers, bombing rocks, hitting animals with a magic cane to speak with them, using the grappling hook with Jack, or searching for Leviathan on a ship called "Sweet Candy". Maybe it was the absolute lack of maps. Maybe it was the random difficulty level. I don't know.

Sadly it means I'll have to play the rest of the series at some point. Luckily there are just a couple of them, aren't they...?

Oh shi...
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Noggins

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Want to know what the fuck is happening here? Noggins, the latest game by ChevyRay (Kongregate). It features giant heads and the ability to make rectangles with our mouse. And hell it gets this this fun, fast-paced arcade action. Heads can have four different colors and vary in height and width. Our goal is to create rectangles as similar to the heads as possible. The fun part comes from the way we're doing this; but I'm just too thick to explain it in an understandable way. Think of a plane where 0,0 means no square/color at all, 1,1 is a red square covering the whole screen, -1,-1 the same but yellow... and such. Yeah, only 4 colors.

Just give it a try here.
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Review - Arvoesine (short)

Arvoesine is the latest work by Alastair John Jack, who, I must admit, I had never heard of before. So... what's it all about? Platforming? Check. Sidescrolling action? Check. NES graphics? Check. Horrible difficulty until you learn the patterns the enemies follow? Check. No continues? Check. Just one live? Check.


So... we have one of those great games from the early nineties, just... today. OK, the game is fairly easy once you learn the patterns, bosses and level design, and it can be beaten in roughly 8 minutes. However, reaching that point is a lot of fun, and means dying a couple dozen of times.


I was thinking on describing the game with a bit more depth, but I think it's better if I just show you a short video of the first two levels of the game recorded by myself. Yes, I failed as hard as it looks in the second stage.



Still here? Go buy this game now! Probably the best $5 you're spending today!

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