If you played One Button Bob before, you know the deal. The whole game is controlled by your left mouse button (or your only button, if your mouse is stupid). This allows you to jump, attack, dodge, turn around, and even walk, depending on the screen (on each one you can only do one thing).
Recently in Games! Category
Back in the days I wrote a short blog post about this artful port created by Michael Rennie. Somehow I just remembered it, and thought it would be a nice idea to add it to the games section. Why? Mostly because it rocks. Yeah, I know about Quake Live. I know about Unity player. I know there are just so many browser based 3D shooters (or, well, at least "some"), but looking better doesn't make them actually greater game experiences.
Quake is a piece of the history of videogames. An important one. Hell, do you like totally 3D FPS games? It was the first one moving from sprites to actual models, back in 1996, and it made us all shit our pants. It was terrifying back then. I remember being kind of unable to play it long enough when I was younger. I actually completed it later than Quake 2.
And now, here it is, in an 8.6MB flash file, embedded in a browser.
Play it directly through this link or select it on the Games! section.
Hopefully getting updates every now and then. I'll still post some short (or long, it depends) review of any game I'm putting there, but at least now it won't be necessary to crawl through the archives to search for a specific game posted nobody knows when.

So... finally the comment preview page should be looking good again, becoming almost the final edit to the new blog style. Just some extra polishing needed in some sections of the website, that I'll be doing in the following days.
However, what I'm bringing today is a new section on the website... Games! It's just what the title suggests, Flash games. Nic gave me the idea today while advertising GamePortal.net. This website, which isn't exactly unique, provides other pages with Flash games ready to be embedded, and, what makes it even better, zipped archives ready to be deployed in your own server... with a bit of programming for your side (although you can still pretty much embed them directly too). I found this second option quite interesting, and I just programmed a very simple page that loads these SWF (Flash) files dynamically, automagically resizing the design to fit the game. It took me way more than I thought, but just because apparently getimagesize(), the usual PHP function to do this, doesn't work that well when the SWF files aren't coded in a very specific way. So, 4 hours later, after some research, I got a working parser for this "special cases", and the "flash-games-player" is ready to rock.
I just needed something to inaugurate it. What can I say, I'm not just adding every crap SWF I find, but picking cautiously. And I found what I wanted... Epic Adventure Time - Revolt in Ogre Town, an awesome randomly generated action game created in Flixel.

Select your character among a Swordman, a Rifleman and a Magician, and fight your way through randomly generated dungeons (yessss!) full of dead-spikes, fire-spitting gargoyle heads and irate monsters while you level up and fill your pockets with gold. How far can your reach? Not much, I can tell you. You're going to die like a bitch, thousands of times. But believe me, it's still enjoyable as hell, and dying is part of the game; You only get one life, and after you die, you'll compare your stats with your own record.
The specific "Games!" section of the web is still under construction. However, you can already play the game here! Happy crawling!




