Recently in Death Raiders Category

Raid - Now with 100% more mini-maps!

It's been a while since my last update; horrible weekend Internet-wise. Also, ugly beginning of the week. But here am I, bringing you the almost latest news about Death Raiders, kids' favorite dungeon crawling adventure*. Let me introduce...


...the Mini-Map!


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Finally, our crawlers will be able to know where the fuck they are in a dungeon! But it doesn't just end there! Along with the mini-map, we're developing a whole new set of powers map-based, such as teleport, enemy-detection or... uh... well, altar-detection, long range spells of different sorts, far-seeing and stuff like that. Possibilities? Endless!

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Death Raiders - State of the game

Even though I haven't been writing a lot these past two weeks, our dungeon crawler development kept going forward receiving some major updates worth mentioning.


First of all, talents. Talents are intended to allow a higher customization degree to your characters. Starting at 10xp and every 10xp afterwards (until 50, for now), you'll be able to choose one "trait" of a different kind for your character, getting different bonuses and specializations.


At the lowest level (10) you'll be able to choose a profession. Currently, you can be a soldier, crafter, trader, priest or leader. While some of them give you some specific traits for you dungeon adventures, they will often give you "different options" instead of closing you doors. I mean, a priest will get, for example, a bonus on all his magical staffs based on his SN level. Crafters will be the only ones able to actually craft gear and soldiers will be paid for every monster they kill. These are just examples, and of course, the professions are subject to many changes.


At level 20 you'll be able to chose a deity, at level 30 a main Power Sphere, and at level 40 some really nasty stuff I won't be talking about yet, and at level 50 you'll gain another attribute point. I'll explain what all these things do... at some point ;)


I already mentioned the second big change: Crafting. Crafters are now allowed to craft. Nice, huh? OK, maybe that's a bit too general, as, in fact, what they can do at the moment is basically improving the gear. Using three items of the same type and level you'll be able to get one of a level above. The system is still on the first stages of testing, so I won't be going much into detail, as it may change radically.


But there's more! For all those who were thinking we had forgotten about our main character (the Dungeon), there are a lot of changes and updates there as well. We included a hell lot more of powers such as Live Weapons, Earthquake or Time Ecstasy. One of the biggest changes though, is the addition of altars that have nasty effects on the rooms they are in, giving extra bonuses to all your enemies. Suddenly, that pile of zombies you'd usually disregard gets a huge bonus to the Pressure they generate, and you're fucked up.


There are currently 4 types of altars, which at the same time can have different levels, but many more are coming soon.


Of course, changes to balance the game and lots (LOTS) of fixes were also done during these time. So, just to make sure this is clear, Death Raiders is still under heavy development, even if I hadn't say a word about it!


Stay tuned for more!

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Death Raiders - Getting rid of Leadership

As the dungeon system has been completely re-vamped (will talk about it on my next post), we currently found ourselves with an attribute that's more or less useless. Leadership doesn't impact anymore the amount of people that can come with you to a dungeon, as these are currently open to everyone. However, there's still the Pressure system (and we don't plan to remove it). Should we keep the attribute just for this? Well... with one of the great mechanics being developed at this very moment, it will be replaced by something that may prove to be more interesting. What am I talking about, you may be asking? Well, stay tuned and you'll know!

I'd like to add a picture or something to this post, but after reading the small paragraph I can't really think of much. Apparently, Zemanta couldn't either, considering the tags it found that could be appropriate:

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I mean... furniture? What the heck, Zemanta?

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Death Raiders - A wedding gone wrong

Today was the last day of the Second Season of the Death Raiders Alpha. To celebrate it, we run a small event where two of the players engaged in a small ceremony that reached its climax with the couple casting "Link" on each other:

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This power is very special. The effect and energy cost are permanent. In this case, both were using the level 5 version, which means from now on, each power one of the characters casts on the other will get a +6 to intensity (which is insane!) as well as some special secret effects.

As usual, when you're hosting a wedding in a corrupted church, things got a bit messy, and we couldn't even have the traditional feast. Well, kind of, as we almost were served as the main course for the hordes of ghouls commanded by three lichs and a ghoul chieftain.

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While we got a couple of problems (including some technical issues in one of the final combats), everything ended up nicely, and the couple survived ;) The "raid" took almost one hour and a half, but it was worthy. Some nice loot and half a ton of experience (I got 10 points, which meant 5 more levels of Accuracy, no less.

And so it finished this season, with the town citizenry so fond of their heroes they are planning to spend ~30K gold coins on the market tonight.

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Death Raiders - Tons of new content

We got lots of new graphics for Death Raiders this week, apart from the tiles I mentioned in the previous post, and I'd like to mention a couple of them. While many were taken directly from the RL Tiles (altars, fountains, stairs...), and Tome Tik (jewelry...), there are some made from scratch (and consequently, worse, but I'm still kind of proud of the results).

I'll start with the new ghoul army in all its glory:

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The first one is the original, who has been with us for some time already. As always, they're shown zoomed, twice their real size.

These freaks will also accompany us from now on. High level dangerous stuff here:

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From left to right: The new Lich, the new Greater Lich (or Demi-Lich, in fact), three possible versions of the Noctal / Noctumbra (a high level shadow), and the Keeper of the Summit, a really big skeleton motherfucker.

The city itself also got some love, and all the buildings were re-done, and we added a couple new as well. I think most of them are self explanatory:

 correo.png entrenador.png mercado.png
posada.png rankings.png biblioteca.png arbolforo.png

That random tree is the forum, or at least it's planned to be in a not-so-distant future, hopefully. And, to finish the pic-spam, a small shot on how these buildings look on the actual game:

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There was even more! Tunics and dresses for the different gods and, as you can see on the previous image, a couple of changes on the city map (something that tries to resemble streets, a new sign on the North Gates...), but I already wasted a lot of your bandwidth with this, and soon enough you should be able to watch everything yourself :P

Any feedback or suggestion, is, of course, welcomed. Unless it has anything to do with the quality of the art ;)

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