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	<title>Comments for Dungeoner.net</title>
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	<link>http://dungeoner.net</link>
	<description>&#34;You are in a maze of twisty passages, all alike.&#34;</description>
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		<title>Comment on My First Tileset by JonT</title>
		<link>http://dungeoner.net/archives/2013/01/02/my-first-tileset/#comment-339</link>
		<dc:creator>JonT</dc:creator>
		<pubDate>Sat, 05 Jan 2013 02:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=1213#comment-339</guid>
		<description><![CDATA[Oh, OldTimeRadio in my blog! I can&#039;t believe it! 
 
I did read the Bioware social forums before I began; in fact, if I&#039;m not mistaken, it was you who pointed out that Autodesk had these student licenses (I&#039;ve always used Blender before, but the tools designed for NWN don&#039;t seem as advanced and abundant as the plugins for 3ds and Gmax). 
 
Anyhow, I was just trying to learn how NWMax and Veltools work, and now that I&#039;ve grasped the concept a bit, I might be able to do something that is actually useful. 
 
Anyway, thanks for commenting! ]]></description>
		<content:encoded><![CDATA[<p>Oh, OldTimeRadio in my blog! I can&#039;t believe it!</p>
<p>I did read the Bioware social forums before I began; in fact, if I&#039;m not mistaken, it was you who pointed out that Autodesk had these student licenses (I&#039;ve always used Blender before, but the tools designed for NWN don&#039;t seem as advanced and abundant as the plugins for 3ds and Gmax).</p>
<p>Anyhow, I was just trying to learn how NWMax and Veltools work, and now that I&#039;ve grasped the concept a bit, I might be able to do something that is actually useful.</p>
<p>Anyway, thanks for commenting! </p>
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		<title>Comment on My First Tileset by OldTimeRadio</title>
		<link>http://dungeoner.net/archives/2013/01/02/my-first-tileset/#comment-336</link>
		<dc:creator>OldTimeRadio</dc:creator>
		<pubDate>Fri, 04 Jan 2013 10:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=1213#comment-336</guid>
		<description><![CDATA[Looks nice!  Stop by the NWN 1 custom content forum on the Bioware social site if you have any questions. ]]></description>
		<content:encoded><![CDATA[<p>Looks nice!  Stop by the NWN 1 custom content forum on the Bioware social site if you have any questions. </p>
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		<title>Comment on Review &#8211; WanderLust: Rebirth by Mintee</title>
		<link>http://dungeoner.net/archives/2012/04/10/review-wanderlust-rebirth/#comment-215</link>
		<dc:creator>Mintee</dc:creator>
		<pubDate>Mon, 30 Jul 2012 20:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=808#comment-215</guid>
		<description><![CDATA[I&#039;m with you, word for word pretty much. 
 
It wouldn&#039;t be right to complain really, but it&#039;s a missed opportunity like you said. ]]></description>
		<content:encoded><![CDATA[<p>I&#039;m with you, word for word pretty much.</p>
<p>It wouldn&#039;t be right to complain really, but it&#039;s a missed opportunity like you said. </p>
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		<title>Comment on Reactor Online. Sensors Online. Weapons Online. All Systems Nominal. by Verion</title>
		<link>http://dungeoner.net/archives/2012/05/08/reactor-online-sensors-online-weapons-online-all-systems-nominal/#comment-183</link>
		<dc:creator>Verion</dc:creator>
		<pubDate>Wed, 09 May 2012 03:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=929#comment-183</guid>
		<description><![CDATA[Glad to hear everything is OK, brother. ]]></description>
		<content:encoded><![CDATA[<p>Glad to hear everything is OK, brother. </p>
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		<title>Comment on Avernum: Escape from the Pit by Vex</title>
		<link>http://dungeoner.net/archives/2012/04/20/avernum-escape-from-the-pit/#comment-179</link>
		<dc:creator>Vex</dc:creator>
		<pubDate>Sun, 22 Apr 2012 10:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=875#comment-179</guid>
		<description><![CDATA[Yes, that&#039;s true - each chapter stands on it&#039;s own, and there are usually a few years in between each. 
However, Avernum 6 provides closure on pretty much all the ongoing plots and characters, and as Jeff&#039;s writing is usually absolutely superb, the main characters are very, very memorable. 
 
Exile 3 was the very first shareware game I ever purchased, and I have bought every Spiderweb game since. Avadon was the only one I genuinely disliked, because I couldn&#039;t stand the personality of your companions. ]]></description>
		<content:encoded><![CDATA[<p>Yes, that&#039;s true &#8211; each chapter stands on it&#039;s own, and there are usually a few years in between each.<br />
However, Avernum 6 provides closure on pretty much all the ongoing plots and characters, and as Jeff&#039;s writing is usually absolutely superb, the main characters are very, very memorable. </p>
<p>Exile 3 was the very first shareware game I ever purchased, and I have bought every Spiderweb game since. Avadon was the only one I genuinely disliked, because I couldn&#039;t stand the personality of your companions. </p>
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		<title>Comment on Counter-Review: Legend of Grimrock (by Verion) by Verion</title>
		<link>http://dungeoner.net/archives/2012/04/21/counter-review-legend-of-grimrock-by-verion/#comment-180</link>
		<dc:creator>Verion</dc:creator>
		<pubDate>Sat, 21 Apr 2012 15:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=888#comment-180</guid>
		<description><![CDATA[You&#180;re welcome, Volsung. 
 
I thank you for allowing me to write in this exceptional site you have. ]]></description>
		<content:encoded><![CDATA[<p>You&acute;re welcome, Volsung. </p>
<p>I thank you for allowing me to write in this exceptional site you have. </p>
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		<title>Comment on Review: Legend of Grimrock by Counter-Review: Legend of Grimrock (by Verion)</title>
		<link>http://dungeoner.net/archives/2012/04/19/review-legend-of-grimrock/#comment-176</link>
		<dc:creator>Counter-Review: Legend of Grimrock (by Verion)</dc:creator>
		<pubDate>Sat, 21 Apr 2012 14:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=854#comment-176</guid>
		<description><![CDATA[[...] speak shortly assuming you&#8217;ve read his very wise conclusions, and thus focus only on the points I´ve found to be notable [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] speak shortly assuming you&#8217;ve read his very wise conclusions, and thus focus only on the points I´ve found to be notable [...] </p>
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		<title>Comment on Avernum: Escape from the Pit by volsung</title>
		<link>http://dungeoner.net/archives/2012/04/20/avernum-escape-from-the-pit/#comment-178</link>
		<dc:creator>volsung</dc:creator>
		<pubDate>Sat, 21 Apr 2012 12:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=875#comment-178</guid>
		<description><![CDATA[See? That&#039;s what I mean. For some reason I wasn&#039;t aware of these games until not that long ago. I wish I had grown up with them, meaning I would have played when they came out. 
 
The thing is, as far as I know... while the plot advances from one to another, each game is a separate entity with its own party, right? So, I could play Avernum 3 without knowing what happened in Avernum 2, for example, and still know what&#039;s happening, couldn&#039;t I? ]]></description>
		<content:encoded><![CDATA[<p>See? That&#039;s what I mean. For some reason I wasn&#039;t aware of these games until not that long ago. I wish I had grown up with them, meaning I would have played when they came out. </p>
<p>The thing is, as far as I know&#8230; while the plot advances from one to another, each game is a separate entity with its own party, right? So, I could play Avernum 3 without knowing what happened in Avernum 2, for example, and still know what&#039;s happening, couldn&#039;t I? </p>
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		<title>Comment on Avernum: Escape from the Pit by Vex</title>
		<link>http://dungeoner.net/archives/2012/04/20/avernum-escape-from-the-pit/#comment-177</link>
		<dc:creator>Vex</dc:creator>
		<pubDate>Sat, 21 Apr 2012 10:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=875#comment-177</guid>
		<description><![CDATA[Avernum and Geneforge were develop both at the same time. Geneforge 5 came out before Avernum 6. You should play Avernum 1 (the new one is fine), Avernum 3 and Avernum 6, by the way. In this order. Avernum 6 CONTINUALLY features THE best boss-battles and set-pieces I have ever seen in any RPG ever. 
 
Geneforge 5 has a stunning amount of plot-branches, and is very much worth playing for that alone. You can join or betray and rejoin and rebetray pretty much any of the five major factions - it&#039;s very, very political and very, very well done. 
 
Both Geneforge and Avernum are finished, story-wise. ]]></description>
		<content:encoded><![CDATA[<p>Avernum and Geneforge were develop both at the same time. Geneforge 5 came out before Avernum 6. You should play Avernum 1 (the new one is fine), Avernum 3 and Avernum 6, by the way. In this order. Avernum 6 CONTINUALLY features THE best boss-battles and set-pieces I have ever seen in any RPG ever. </p>
<p>Geneforge 5 has a stunning amount of plot-branches, and is very much worth playing for that alone. You can join or betray and rejoin and rebetray pretty much any of the five major factions &#8211; it&#039;s very, very political and very, very well done. </p>
<p>Both Geneforge and Avernum are finished, story-wise. </p>
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		<title>Comment on Review: Legend of Grimrock by volsung</title>
		<link>http://dungeoner.net/archives/2012/04/19/review-legend-of-grimrock/#comment-175</link>
		<dc:creator>volsung</dc:creator>
		<pubDate>Thu, 19 Apr 2012 08:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://dungeoner.net/?p=854#comment-175</guid>
		<description><![CDATA[Well, yeah. There certainly is an impact on your party composition. In my second run I&#039;m using a heavy armor fist fighter, a tanky lizardman rogue, a throwing weapon minotaur rogue and an air mage, and I&#039;m just rushing through combats. Yet, the fact that you can&#039;t be deadlocked also means just that, that in the end, you could finish the game pretty much with anything. My first team was really suboptimal, with two poorly leveled fighters, a bow/dodge rogue and a fire/ice wizard that had too many points in earth and spellcraft. And still, the only room I really, really remember having me sighing and reloading again and again was the inner sanctum after opening the portal. And, of course, the final battle where I was trying to evade the pits and cornered myself many times before deciding that I rather used the pits as an emergency exit. It took me around 15 hours and 40 minutes to complete the game, but with a &quot;proper&quot; party that time could have very well been reduced at least an hour. 
 
I can&#039;t wait for the level editor X) ]]></description>
		<content:encoded><![CDATA[<p>Well, yeah. There certainly is an impact on your party composition. In my second run I&#039;m using a heavy armor fist fighter, a tanky lizardman rogue, a throwing weapon minotaur rogue and an air mage, and I&#039;m just rushing through combats. Yet, the fact that you can&#039;t be deadlocked also means just that, that in the end, you could finish the game pretty much with anything. My first team was really suboptimal, with two poorly leveled fighters, a bow/dodge rogue and a fire/ice wizard that had too many points in earth and spellcraft. And still, the only room I really, really remember having me sighing and reloading again and again was the inner sanctum after opening the portal. And, of course, the final battle where I was trying to evade the pits and cornered myself many times before deciding that I rather used the pits as an emergency exit. It took me around 15 hours and 40 minutes to complete the game, but with a &quot;proper&quot; party that time could have very well been reduced at least an hour. </p>
<p>I can&#039;t wait for the level editor X) </p>
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