Welcome to the first post on the "Building a World from Scratch" series ;) I'll start explaining the tools I'm going to use for the whole process, as of now:
- Electron (NeverWinter Nights 2's ToolSet)
- Time
OK, for those who still don't know about Neverwinter Nights, you feel really ashamed. A bit of backstory: There are basically three NWN games, the first one being an AOL massive multiplayer online roleplaying game (sort of, as it was 1991) featuring the ADnD rules. It's still possible to play it offline, although it somehow misses the whole thing.
11 years later Bioware brought up Neverwinter Nights, the game that most players actually now as the first one. Following the 3.0 ruleset, the game allowed players to engage in a horrible, predictable and boring adventure, through 4 different chapters, developing their characters up to level 20. There were two expansion sets, Shadows of Undrentide and Hordes of the Underdark, that added even more bland adventures to the original game, and lots of new content as well. I still play this game. Why? Well, it had the best multiplayer ever designed, as users were given the main tool the developers themselves used to create the whole game, the "Aurora" toolset (later used in The Witcher... although a bit modified, heh), as well as the possibility to easily create and import new content to the game. Needless to say, the game is still sold, and even got premium (paid) modules. DLC before it was common! (We should have understood back then what Bioware thought of this).
Years later, part of the ex-Black Isle team (Baldur's Gate, Fallout 1 & 2) formed Obsidian, and took the reins of the project that would be known as Neverwinter Nights 2 when every single one of us were thinking that Dragon Age would be the natural heir. We couldn't be more mistaken back then. Then, rumors actually spoke about all this I have just explained. I must make a small digression here to say that while Dragon Age was awesome, it completely failed to fulfill my expectations, now you can guess why.
So, Obsidian worked hard on NWN2 and managed to screw everything up. They run out of funds and the shareholders pushed the game out. The result? The most user unfriendly toolset mixed with a completely bullshit campaign I wasn't ever able to play for long enough to even hate it. It was just plain bad. This said, after a couple of patches the toolset actually became quite better in terms of usability. NWN2 also got two expansions, Mask of the Betrayer and Storm of Zehyr. I didn't play through them although I have both. Same as with the previous title, they also brought lots of new content with them. And again, what really counts is what the community added. As it was a hell lot harder to create content for NWN2 (in comparison), it took a while for it to take off... and even now the NWN2 community is still smaller than NWN's.
Still, I'm using the second one just because it just allows a hell lot more. It also takes a hell lot more. Insert your preferred nouns there from the following list: [time, effort, love, pain, work].
This said, we'll start getting our hands dirty on the next chapter! Stay tuned!