I’ve just recently read this feature in Gamasutra where Dan Andrei Carp brings up some of the ways developers are facing a “problem” in videogames. Dying. As some designers have noted, dying in a game may frustrate the player, thus making him irritated and preventing him from playing. Or something like that. The more I [...]
Design
The Complete Rules For Videogames
John Walker has summarized a magnificent set of obvious rules that for some reason many developers aren’t following. Laugh to keep from crying with this fun/sad article in RockPaperShotgun.


A genre that was no more
I just saw today that Time Commando was recently re-released on GOG.com. It had me thinking for a while, in a genre that existed for a while, and it slowly vanished. I’m thinking about this “action-adventure brawlers”. Most of them share the same formula; pre-rendered backgrounds, horrible character pivoting controls, and some elements of classical [...]