Design

Narrative Is Not A Game Mechanic

Not too long ago, I was talking about how reticles are everywhere. In that same post I mentioned briefly my thoughts on storylines in videogames. While that alone could provide with enough content to write a couple of essays, I’ve just seen that there’s really no need for that, as Raph Koster has already written [...]



Just a Sketch

Because it has been a while since the last time I posted one. Here’s my barbarian/rogue/sorceress smoking while leaning on a wall and giving a middle finger.  The things we do at the weirdest hours of the night.



A genre that was no more

I just saw today that Time Commando was recently re-released on GOG.com. It had me thinking for a while, in a genre that existed for a while, and it slowly vanished. I’m thinking about this “action-adventure brawlers”. Most of them share the same formula; pre-rendered backgrounds, horrible character pivoting controls, and some elements of classical [...]