Alright, this might not luck like much, but it has taken me a while! I finally managed to create a tileset for the original Neverwinter Nights up to the point of actually being able to use it ingame. If I had any use for a dark barren one-tile tileset. Still, this brief flirting with 3ds [...]
Design
Taking on modelling, again
I’ve been spending some time in Blender these past few days, trying to refresh my knowledge, as little as it may be. I decided to finally try with some actual architecture for a first person dungeon crawler. This was pretty much my first attempt at texturing, and, with the help of Genetica, I managed to [...]
Segregation as a Game Mechanic (Part I)
RPGs in general and MMORPGs in particular tend to approach the characters increase in level in a similar way. A level 2 character is immediately stronger than a level 1 character, and the odds bend quickly on her favor. In many MMORPGs this difference in power is greatly broadened as level itself is often used [...]




