Building a World

My First Tileset

Alright, this might not luck like much, but it has taken me a while! I finally managed to create a tileset for the original Neverwinter Nights up to the point of actually being able to use it ingame. If I had any use for a dark barren one-tile tileset. Still, this brief flirting with 3ds [...]



Maps ahoy!

I haven’t been working too much with the toolset these past days; as the project seems to be getting bigger and more people are getting involved, we’ve started designing the actual world the module tries to represent. While we aren’t very far yet, mostly preparing the tools to create some sort of collaborative ways to [...]



Making the environment a bit more interesting

One of the areas I wanted to create was the “city center”, featured right in the previous post. I had a more or less clear image of what I wanted, and one of the features it needed to have was a somewhat straight, open avenue, dividing the area in two, as well as allowing the [...]