3D

Obvious improvement is obvious

Click to embiggen   While it may look dumb, it’s the first time working with decals; clipped image texture on the ship flat-projected to an empty-type object inside the aforementioned. Bitches.



Yipee-ki-yay, motherfucker

I finally managed to find the way to unwrap the UVs correctly. The problem is that Blender 2.53b doesn’t allow to export them as TGA or PNG, only as SVG. Luckily it’s possible to have different versions of the software at the same time (using the zip version instead of the installer) so, it was [...]



3D modelling (again)

I’ve tried several times in the past to model some stuff in the past. There was a point where I was in fact getting used to Blender, back in the days (I’m speaking of 3 or 4 years here), but then there was this update that changed the interface quite a lot. Adding that I [...]