I’ve been spending some time in Blender these past few days, trying to refresh my knowledge, as little as it may be. I decided to finally try with some actual architecture for a first person dungeon crawler. This was pretty much my first attempt at texturing, and, with the help of Genetica, I managed to [...]
3D
Drawing a reference
(Click to embiggen) I still haven’t traveled back home for holidays, so I’m spending my time with busty barbarians. That picture over these lines should help modeling Zarna by using it as a reference (front, side, back) making it easier to get the correct shapes. Or something closer to what’s correct, at least, as I [...]
Hello, I’m an alien
At least the model is now “closed”. Probably still needs like 400 hours of polishing to be acceptable, but considering it’s going to be quite small in the game (where it will be shown in a sidescroller perspective), and that it’s my first organic model, I think it doesn’t look THAT bad. I’ll probably do [...]




