Alright, this might not luck like much, but it has taken me a while! I finally managed to create a tileset for the original Neverwinter Nights up to the point of actually being able to use it ingame. If I had any use for a dark barren one-tile tileset. Still, this brief flirting with 3ds Max and the amazing tools the community created to streamline the asset production has made me realize the whole thing is not as hard as I thought, although it certainly is somewhat confusing in some aspects.
Still, I’m very proud of my badlands modeling skills; I’d totally hate to live in a place like the one in the screenshot.