Narrative Is Not A Game Mechanic

Not too long ago, I was talking about how reticles are everywhere. In that same post I mentioned briefly my thoughts on storylines in videogames. While that alone could provide with enough content to write a couple of essays, I’ve just seen that there’s really no need for that, as Raph Koster has already written a perfectly accurate piece on the subject.

I’m strongly recommending you to read it, in case this wasn’t clear by this point.

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