Not too long ago, I was talking about how reticles are everywhere. In that same post I mentioned briefly my thoughts on storylines in videogames. While that alone could provide with enough content to write a couple of essays, I’ve just seen that there’s really no need for that, as Raph Koster has already written a perfectly accurate piece on the subject.
I’m strongly recommending you to read it, in case this wasn’t clear by this point.




