3D modelling (again)

I’ve tried several times in the past to model some stuff in the past. There was a point where I was in fact getting used to Blender, back in the days (I’m speaking of 3 or 4 years here), but then there was this update that changed the interface quite a lot. Adding that I was going through some personal stuff I just let it aside. However, I tried to get on it again a couple of months afterwards, without much luck. During the past two years I’ve been looking at it from the distance, sometimes downloading some modelling programs, but giving up soon afterwards. I was lacking the time to learn a new complex software, and I really wasn’t thinking on any use for it apart from “learning how to model”, which is good, but not especially rewarding by itself.

Anyway, these past days I was considering how to bring this idea I was commenting on the previous post (which goes beyond that image, obviously :P ) and thinking in 2D engines, while I found Unity 3D sitting there in my quick launch menu. I thought I could give it a slightly deeper look than I did before. As I didn’t see myself modelling, a game engine mostly based around 3D stuff didn’t seem the best option. However, I took some of the tutorials and found that it’s, in fact, as good as people say it is. And somehow I found myself watching some of the great video-seminars at CGCookie.

After a couple of hours of work getting used (again) to the shortcuts and new interface in Blender 2.5, this is what I got.

untexturedship01.png

untexturedship02.png

That’s supposed to be one of the prisoner carrying spaceships. Untextured, as I wasn’t really able to get the UVs working. Not that it would matter, because the mesh is a mess.

untexturedship03.png

But, hey, even if this model is kind of crappy (just look at those random extra loops) I’m learning a couple of things already. Hopefully, in a couple of days I’ll be able to create a similar model that, instead, looks good, is textured, and isn’t modeled with the arse.

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