Yipee-ki-yay, motherfucker

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I finally managed to find the way to unwrap the UVs correctly. The problem is that Blender 2.53b doesn't allow to export them as TGA or PNG, only as SVG. Luckily it's possible to have different versions of the software at the same time (using the zip version instead of the installer) so, it was just a matter of using 2.49b to export the image through Python.


The results? A cardboard spaceship with some colors on top.


decarton.png


Once again, the result is not too impressive, but at least now I know how to deal with textures and UVs. Or, at least, I have a little more idea than yesterday.

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