Death Raiders - New environments

| No Comments | 1 TrackBack
So, we've just implemented new variables on the terrain generator, specifically, more tiles. Before, the generator built either walls or grounds. It still does that, but now those walls or grounds may be made out of different materials: sand, rocks, grass, wood, lava, water, ice... and right now that's more or less everything. There are, of course, new types of classical dungeon tiled floors and walls. 

At this very moment, it's just what we could call cosmetics. However, the possibilities this new generator opens are almost endless, from themed dungeons with specific bonuses/penalties, to special tiles with some kind of effect attached. Think for example in a dungeon inside a volcano, with rivers of lava where you could push your enemies to, or an old grove full of dry grass where fire damage lasts a couple of turns, or even spreads! Water able to wear out your clothes, rust your armor or penalize your movement, quicksands...

And as a matter of example of the new tiles (taken directly from the RLTiles and TomeTik), a picture of the first exploration we did of the new "themed" dungeon, where Tanhausser had to flee leaving Felhias behind, thanks to a Banshee motherfucker. Loads of fun:

fleelikeahero.png
(Click on the image for full size)

As always, any suggestion or feedback is welcomed!
Reblog this post [with Zemanta]

1 TrackBack

TrackBack URL: http://dungeoner.net/mt-tb.cgi/187

Death Raiders from Dungeoner - Game design, reviews and nerdiness! on February 19, 2010 10:57 PM

This section is dedicated to Death Raiders, an ongoing project that just reached its Alpha status. The development process has been featured in Dungeoner in different articles you can find here: Death Raiders - Small Update Death Raiders - Weapon... Read More

Leave a comment