I've been working a bit on what started as a mockup a couple of days ago. It's still in an early stage of design, and most of what I've been doing is trying to get an easy to replicate style, so I won't spend my next 4 years creating assets for the game. So far, I think I got something going on.
I have already a rough, unpolished version of the story behind the game, where our heroine has to escape a dungeon where she's been jailed due to a mix of circumstances.
While the idea is to create a rather short adventure (maybe one hour of gameplay, at maximum), sprites and backgrounds could be re-used later on more short episodes.
I've always been a fan of graphic adventures, particularly of those with a good sense of humour. Being able to die (the more hilariously, the better) was always a plus.
I'm now also considering which middleware to use. I've already done something with WinterMute Engine, but I've been also looking into Adventure Games Studio. Both of the suites look more than enough for this project, WinterMute being more 3D oriented (something I don't really need). The only problem AGS has is its kind of bad reputation, based on some of the adventures people made with it, apparently. Crawling through its documentation these past two days did show a quite robust engine. Again, probably more than I need.
There was another option; using Construct. Adventure games are just another option of this Open Source 2D-oriented middleware, but, considering there are suites specifically prepared for point-and-click adventure games, it wouldn't make much sense.
Anyway, for now, this is just something floating over my head, it will probably take some time to settle to something serious.

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