I wanted to write about this game for a while, Naumachia. I've always enjoyed good space battle simulators, because of those special feelings they inspire.Fighting in a "free" space, piloting an advanced weapon of destruction full of displays with information about the status of your ship, and maybe even a female robotic voice telling you how the main engines are damaged and you're probably going to die soon while you hear the screaming voices of the rest of your squad through the radio.
We'll also be able to command a squad of NPCs, so battles can get pretty big, even if they are capped.
Freespace 2 and X-Wing Alliance will always be some of my favourite games ever, and I just don't let any newly released space sim go without testing it at least, but I still haven't found another game that had that awesome feeling... maybe until now. Naumachia.
For those who don't know latin and/or ancient greek, Naumachia means naval warfare, and that's what this game is all about, except, of course, it's set in space. Featuring an up to 16 player online game mode, we'll be able to pilot from small vessels to huge capital ships, mixing direct action with real time strategy, depending on the ship we're using.
We'll also be able to command a squad of NPCs, so battles can get pretty big, even if they are capped.
Looking the videos, ships seem to have an interesting feedback, as in having inertia, and most of the data actually appears on the different screens in the control panels (good!). There are still a couple of discussions on whether the game should feature a 3rd person view of the smaller ships or not, but the latter option seems to be winning (great!).
On a side note, the game is planned to be free to download and play, but some features will require a full (cheap) licence. Filippo De Luca and Lorenzo Pasini, the two main developers behind the game, can already count with mine.

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