As you can see on the Official Diablo Twitter channel. Apparently, Blizzard is considering a different approach on Diablo 3 to how the skill system will work, moving away from the classic skill trees we could see in Diablo and Diablo 2 (and later on its version for World of Warcraft).
Jay Wilson gave some more details on the interview he was made by DiabloFans. So, even if there's nothing decided yet, the game is being developed around the idea of a "skill pool / path" per class rather than a tree. Even if this isn't too enlightening, by reading the rest of the interview you can already expect a game where there's no possibility to fail when building your character. Why? Because Blizzard even removed the stat points.
Yes, you won't receive the infamous 5 points anymore. This time they will be fixed per class.
What can I say? Probably it will appeal to way more people than the previous system, but not to me, that's for sure. I guess the main end of producing a game is monetizing it as much as it's possible, isn't it? And that's something Blizzard knows how to do better than anyone else.
Jay Wilson gave some more details on the interview he was made by DiabloFans. So, even if there's nothing decided yet, the game is being developed around the idea of a "skill pool / path" per class rather than a tree. Even if this isn't too enlightening, by reading the rest of the interview you can already expect a game where there's no possibility to fail when building your character. Why? Because Blizzard even removed the stat points.
Yes, you won't receive the infamous 5 points anymore. This time they will be fixed per class.
What can I say? Probably it will appeal to way more people than the previous system, but not to me, that's for sure. I guess the main end of producing a game is monetizing it as much as it's possible, isn't it? And that's something Blizzard knows how to do better than anyone else.

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