I wanted to write about this subject for a while already, and reading Kotaku today just encouraged me to do it. To put you into context, there was a two part article on Massively called "Boobs and you" [part1, part2] that was somehow Seraphina Brennan's response to some of the comments on one of the screenshots from Blade&Soul that you might have already seen. If not, I'm referring to this one:
If you hadn't read the article yet, you should. Basically discusses how most commenters just saw a big pair of watermelons, commented on them, either agreeing (heh) or saying the game is sexist and humiliating from women's perspective, but completely ignored the overmuscled man behind the manga hottie, considering him, at least, normal. The article also points out how if anybody comments on the guy, will only be with neutral or positive adjectives, such as "powerful", "strong", etc.
So, here am I now to talk about the boobie factor in videogames myself.
The videogames market has been historically male oriented, and while there's an obvious female market (growing) it hasn't been really exploited at all until the latest years. Can videogames be male oriented or female oriented? Of course they can. Each game has a particular niche of players to which it's oriented, although that doesn't mean players outside that niche can't find something attractive about the game.
However, studies confirm that female players are way less impacted to some of the design techniques games use to appeal the players in general. That is, a female player will complain less about a huge breasted entrails-in-the-handbag mile-long-legs female character than male players would complain about having to play a realistic looking woman. It also happens with male characters, although for some reason (as the article above points) nobody cares enough to make studies about that.
So, even if you're orienting your game to appeal to a female audience, you could as well add some extra stuff to reach a portion of the male players outside the main niche, and yet, you wouldn't hear many complaints.
Now, there are certain beauty canons affecting most of the western world, at least in that age range normally covered by videogames (13-50?). No matter if you are male or female, no matter if you agree or disagree with them, you're also under their influx. And for some weird reason, players prefer to look good, in general. Looking good means different things, but it's mostly defined by these canons mentioned before.
So, by giving the different characters desirable features, and letting players impersonate them, there's a psychological projection of those features on the player. If a character is awesome, players will feel awesome playing it. This goes further than just the appearance, of course, but when trying to appeal a male audience with a female character, appearance is, for obvious reasons, something important. Why? Because it is important as well in real life, in the world of first impressions, where people are quickly dismissed if they don't meet certain physical goals.
Should games enforce this superficial way to socialize? Well, the question should be, should games pretend it doesn't exist? Are games mean to be educative? Are they art? Are they just entertainment? Should we also ban beautiful people from movies? Or censor all the songs that talk about a physical-only attraction? Novels? TV shows that don't develop the characters enough to show us that it's in fact a matter of deep feelings where the looks make no difference?
I certainly think the problem has nothing to do with videogames at all. Most developers just follow the rest of society, as they are also part of it. Non-appealing characters won't work when at the same time the rest of the media supports it. Does anybody around think that Twilight is selling so much because of how good it's written or the originality of the story? Just watch the trailer for New Moon and tell me what you see. And hell, just look at the reaction.
Flat chesting dark elf sorceresses won't change much towards a better future.
So, here am I now to talk about the boobie factor in videogames myself.
The videogames market has been historically male oriented, and while there's an obvious female market (growing) it hasn't been really exploited at all until the latest years. Can videogames be male oriented or female oriented? Of course they can. Each game has a particular niche of players to which it's oriented, although that doesn't mean players outside that niche can't find something attractive about the game.
However, studies confirm that female players are way less impacted to some of the design techniques games use to appeal the players in general. That is, a female player will complain less about a huge breasted entrails-in-the-handbag mile-long-legs female character than male players would complain about having to play a realistic looking woman. It also happens with male characters, although for some reason (as the article above points) nobody cares enough to make studies about that.
So, even if you're orienting your game to appeal to a female audience, you could as well add some extra stuff to reach a portion of the male players outside the main niche, and yet, you wouldn't hear many complaints.
Now, there are certain beauty canons affecting most of the western world, at least in that age range normally covered by videogames (13-50?). No matter if you are male or female, no matter if you agree or disagree with them, you're also under their influx. And for some weird reason, players prefer to look good, in general. Looking good means different things, but it's mostly defined by these canons mentioned before.
So, by giving the different characters desirable features, and letting players impersonate them, there's a psychological projection of those features on the player. If a character is awesome, players will feel awesome playing it. This goes further than just the appearance, of course, but when trying to appeal a male audience with a female character, appearance is, for obvious reasons, something important. Why? Because it is important as well in real life, in the world of first impressions, where people are quickly dismissed if they don't meet certain physical goals.
Should games enforce this superficial way to socialize? Well, the question should be, should games pretend it doesn't exist? Are games mean to be educative? Are they art? Are they just entertainment? Should we also ban beautiful people from movies? Or censor all the songs that talk about a physical-only attraction? Novels? TV shows that don't develop the characters enough to show us that it's in fact a matter of deep feelings where the looks make no difference?
I certainly think the problem has nothing to do with videogames at all. Most developers just follow the rest of society, as they are also part of it. Non-appealing characters won't work when at the same time the rest of the media supports it. Does anybody around think that Twilight is selling so much because of how good it's written or the originality of the story? Just watch the trailer for New Moon and tell me what you see. And hell, just look at the reaction.
Flat chesting dark elf sorceresses won't change much towards a better future.

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I'm changing some stuff in ![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=9041f6dd-5524-4685-990c-fc35bbf9c24d)
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In this game we'll play as a stick-man that needs to solve a mystery. Who killed the king?![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=29b26cab-d397-491d-b792-afaaa15ab7bb)
As you can see, ![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=907de3fc-da5d-4506-abdf-fa09b9447e35)
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Maybe you weren't aware, but this blog is called Dungeoner because of my not-so-secret love for dungeon crawling games. So, when I see a game that contains a tiled stone ground, traps and closed rooms, I need to play it, and if it's good enough, recommend it.![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=37a6798e-7910-47c4-89a8-3e8369d52e3a)
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