In one of the previous entries, I talked about Modern Warfare II, and how apparently Infinity Ward wanted to basically destroy their own game. Today, I've read this kind of explanatory article in Gamasutra.
So, apparently Activision noticed that DLC (Downloadable content) raised the money gotten per product sold by an average of $8.7 (in Xbox360 and PS3) for Call of Duty - World at War, and thought that it was a great idea to, somehow, force the players into a system where the only way to get more game content was to pay. Clever, if you expected players not to notice.Let's see... If the average spend keeps at the same level ($8.7) and the game is sold at, let's say, $59.99 in PC, you better make sure that for any player that doesn't buy the game because of this movement, you have, at least, 8 players that buy the game AND the additional content, or you'll be losing money.
I can totally understand that this might work for Xbox360 and PS3 markets, but in PC it's going to fail hard, remember my words. However, it looks like some companies are starting to move towards the game console market with titles that have historically been linked to PC, such as First Person Shooters, while, at the same time, giving more PC games a console-like feeling.
Still, this is a slap in the face of all the PC users, and specially, serious clans. I'll let you guess which game won't be the next awesome e-sport king of the hill.

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