I've been playing
Aion since the European Open Beta. Went through the headstart and up to level 19 (just played a couple of hours per day). That said, I will explain what I've experienced during these past two weeks.
First, and I'll state this clearly from the beginning, there's absolutely nothing new in this overhyped game, not that I expected anything else, anyway. All the mechanics are exactly what a random
MMO player could expect in a random
EverQuest or
World of Warcraft clone.
What a newcomer will firstly encounter (after a queue that can take between 0 and ~200 minutes depending on the server and the time of the day) is a nice character editor. It's quite easy to create horrible monsters, and quite hard to get a nice looking character with correct proportions. The amount of pinheads in-game is amazing. There are, anyway, many options for male characters. Female models are somehow less interesting, and most faces look remarkably similar. They have one useless slider for chest size, by the way, as I have yet to see one girl without a severe case of
tricephalia, if you know what I mean.
Character customization seems to be, however, one of the main "shining" points of the game. At least, when talking about appearance. Armors can be dyed, and you can transfer their stats to other pieces, so you get the stats from that überpowered pink corset in your better looking leather armor. This is quite a clever idea, which resembles a bit to Everquest's "stats" and "appearance" armor slots. The difference in this case is that you lose both pieces of armor (getting a new one with the correct appearance/stats mix), and, of course, you'll have to pay money. Everything costs money (Kinah) in this game, I'll get into that later ;)
The idea of "customizing" the armours would be a tad better if there were more design for them. At level 18 I had basically two or three models which only changed in color as I leveled up (light green, pink, copper...). We should remember at this point that the game was released in Asia more than one year ago.
I'd like to talk a bit about character customization, in the sense of character building. I can only talk a bit about it, mostly because of the lack of options. Players begin as Warriors, Rogues, Mages or Priests. At level 10 they have to choose between two "subclasses". None of them is especially interesting, meaning that they offer nothing new in terms of mechanics to those we've been seeing for ages now in MMOs. We have the main tank, the off tank, the melee DD, the ranged DD, the caster, the pet guy, the buffer/support/healer and the main healer. Apart from that, you get different builds for these characters using "stigmas", but the options aren't really that many, because of the lack of skills to choose from the "pool".
The class-skill selection is, also, somewhat limited, and during the first ~10 hours of gameplay you'll spent most of your time autoattacking, as skills cool down.
This makes combat quite boring (and repetitive). There's no bodyblocking, although moving can give you some advantages (and disadvantages) such as extra evasion, parry or damage. The boni are quite high, but in most PvE combats you'll use them hardly ever, especially while grouping. I guess they are more interesting for PvP, but the Abyss is still some levels far.
You can also fly. This was supposed to be one of the most amazing parts of the game, but until now most of what I've done was gliding, as the zones are generally
non-flyable. As you level up you get more air time (and, I hope, more fly-enabled zones). When flying, you can get knocked down (or stunned) and drop like a rock to the ground (dying) quite easily.
Also, there's too much CC. While fighting elite mobs I could easily be stunned up to 7 times during one combat (being the tank myself). Stuns last up to 3 seconds, 3 seconds you can do nothing but look at your screen.
The zones, up to this point, feel "closed". There're always mountains around, or the sea (and being god-touched superhumans, they don't know how to swim (not even asking them to dive!) so, once you get to a certain deep, you'll drown in a couple of ticks. It's funny because, as there's a big difference in size amongst the tallest and smallest characters, there's no obvious point on where you're going to start drowning (being short you can walk totally submerged for some meters with no problems). The worst part of the zone design is that most of them feel like railway tracks with areas of service at the sides, made to grind.
The quest design is horrible. 98% of the quests are the same "kill xxx monsters", "bring me yyy materials" and courier stuff. And, of course, those monsters that look exactly the same but have a different name, won't do the job. I have to ask you to kill them later, you know. So Korean.
And now, let's talk about money. Not about the (clever) tactic
NCSoft used to bill player subscriptions (you have to pay for one month before receiving the 30 free days), but about the Kinah, the ingame currency. Everything in this game costs money. Lots! It's quite easy to earn it, but it's also quite easy to spend it. Maybe that's why I'm receiving goldseller whispers every 5 minutes? ;D No, seriously:
Dying costs money, more as you level up (to pay the xp debt you gain), painting your armour costs money, transfering your armour stats costs money, getting your hair done costs money, special clothing (such as kimonos and random Asian stuff with no stats) costs money, teleporting costs money, using flight masters costs money... of course, like any other game, you might say. Wrong! It would be the same if the quantities weren't absolutely -insane-. It seems that only kings have their hair done in the world of Aion, as we're talking about 6 digit quantities. That's more than most players will get up to level 15.
Summarizing. The game is "OK", or it would have been, ten years ago. Right now, it could be any random Korean F2P with nice graphics (not that nice, considering they are using
CryEngine, tho) and some nice character design. Actual improvements over
Lineage2? Sadly, I've seen none.